
Any workload. Any hardware. Anytime.
We created the unified compute plane.
Alex Hatfield
CEO & Co-Founder, Juno Innovations
"We came out of VFX, where nobody knows what Kubernetes is — they just need their workstation running in sixty seconds, not sixty minutes. So we built Juno to make all that complexity disappear. The best thing someone can say to us is they didn't even know they were running Kubernetes."
Compute workload-hours orchestrated through Orion
More workload capacity from existing hardware — typically 2–4×
AWS compute cost reduction — R3D Studios, production-validated
Mission Control for your entire compute stack.
We built Orion because we were frustrated by the same things you are: compute clusters running at 10–15% utilization, teams waiting hours for provisioning, and infrastructure that actively fights the people trying to use it. Orion is the compute plane we wanted — and now it's yours.
Real production environments don't respect category boundaries. VFX studios run Windows workstations and Linux render nodes side-by-side. Research labs mix batch jobs with interactive sessions. Orion handles all of it from one compute plane — without asking your team to become infrastructure specialists.
How we work
🎯
The breakthrough is the job.
We don't measure success by provisioning speed or uptime stats. We measure it by what our customers can do now that they couldn't do before. When R3D converted a full film in 90 days instead of six months, that was the score. Infrastructure that doesn't create breakthroughs is just overhead.
🔧
Built from frustration, not from market research.
Juno came out of the VFX and enterprise world, where we spent years fighting VMware licensing, GPU clusters that took days to stand up, and six engineers doing one engineer's job. We didn't find a gap in the market — we were in the gap. That's still how we decide what to build.
⚡
We move fast. A human owns every commit.
KubeVirt shipped in 10 weeks. OpenShift took 8 months, then spent two years in beta. We use every tool available to go faster — but a human is in the loop on every line we ship. Speed without ownership isn't a culture, it's a liability. We're not built on legacy. We're building it.
🤝
We want collaborators, not just contracts.
We said this to our investors and we mean it everywhere. The companies who get the most out of Juno aren't buying infrastructure — they're betting that compute won't be their bottleneck. That's a relationship worth having. If you're just looking for a vendor, we're probably not the right fit.
Leadership

Alex Hatfield
CEO & Co-Founder
Started as a compositor at Digital Domain. Got deep into Python and never really left the pipeline. Spent years building VFX infrastructure at Cinesite and other studios, including a stint on Spider-Man: No Way Home, then founded Juno because he got tired of watching artists wait for infrastructure instead of making things. When he's not programming, he's wakeboarding or running game servers for the team on his home lab.

Tony Como
COO & Co-Founder
Spent a decade running production departments across Beijing, Montreal, and Miami before joining Juno. The credits help: Star Wars: The Last Jedi, Top Gun Mavericks, The Rings of Power, House of the Dragon. Managing global VFX teams under deadline turns out to be excellent preparation for scaling a compute infrastructure startup. At Juno he runs operations, go-to-market, and the brand. Translates between what engineering builds and what customers actually need. Outside work he shoots street photography and is perpetually chasing the perfect bite of pizza.

Dan Walters
CPO & Co-Founder
Pipeline TD turned product person. Dan spent years at ZERO VFX and Dassault 3DEXCITE watching artists lose hours to broken tooling, so he crossed to the platform side to fix it. Now he drives the Orion product roadmap, applying that VFX and technology background to build a platform that serves industries from research labs to defense. He's passionate about not just the product itself but building a strong team and a culture of collaboration along the way. Outside work he runs That's That Pizza, a one-of-a-kind brick oven on wheels out of Royal Oak, Michigan. He's also a Detroit Lions fan, which requires a certain kind of resilience.

Susan Hatfield
CFO & Co-Founder
Susan serves as Chief Financial Officer of Juno Innovations Group, Inc., bringing over three decades of financial and operational experience. Her background as a CPA and CGMA spans every facet of accounting, from strategic tax planning and investment management to operational forecasting and budgeting. By directing all financial and corporate process, she ensures the company's long-term fiscal health while fostering the efficient growth and stability that lets the team focus on building. Outside work she advises Insight Chamber Players, a chamber music group dedicated to bringing classical concerts to places you wouldn't expect to find them.

Anthony Genova
Frontend Developer & Co-Founder
Anthony built some of the earliest Juno tooling at HatfieldFX. His fingerprints on the platform go back further than most. Now he leads frontend development on Orion's admin console, designing and implementing the web applications that engineers and users actually rely on. He's always looking for new ways to improve performance and functionality, with one guiding instinct: if it's complex underneath, it shouldn't feel that way on top. If the UX feels effortless, that's Anthony. When he's not coding, you can find him working on cars, wakeboarding, or at the gym. He's also usually the one who gets the team video game session going.

Paul Townley
Lead DevOps Engineer
Came to Juno from Cinesite, which is also where Alex was building infrastructure. That overlap wasn't coincidence. Before that, he spent four years at Roke where the work was classified and the uptime requirements left no room for "it worked on my machine." At Juno he moves between dev and ops: building CI/CD pipelines, working through backend logic, and tightening up deployments. The kind of work that's invisible when it's going well. Away from the terminal he's a father of two, which accounts for most of his time outside work. The rest goes to gardening and Magic: The Gathering, which he plays with enthusiasm and, by his own admission, not a lot of skill.
We built this because we needed it.
Small team. Real customers in production. If you're evaluating Orion, we'd rather show you than tell you. Our team has deployed in air-gapped environments, mixed-workload clusters, and everything in between.
